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Group classes are designed to guide students from an introduction to MIDI to an understanding of the techniques required for recording studio production. Classes will be taught using a Mac computer running Pro Tools 11 or 12. Students will be required to purchase their own Pro Tools software using their own home computers (Mac laptop preferred) to complete homework assignments. Please see below for options on where to purchase academic-priced software. Curriculum includes MIDI, basic microphone techniques, mixing, plug-ins (i.e., compressors, EQ, delay, reverb), and home studio setup. Class length will be 60 minutes for four or more students, or adjusted to 45 minutes for three students, or 30 minutes for two students. Minimum of two students. PC may work but will be much harder to setup. ) Computer system requirements for Pro Tools version 12 can be found at Pro Tools can be bought with an educational discount If your keyboard is old, may also need MIDI cables and a MIDI interface) Keep all your receipts and original packaging so you can return mis-purchased items! Minimum of two students. It enables us to create music on our laptop and have instant access to songs via the internet. The industry's reliance on technology is providing new jobs and changing what audio and music tech firms want from their employees. Today, employment in Audio and Music Technology spans beyond the recording studio and concert hall to the realms of software development, assistive technologies and gaming.This course is perfect for people who have a love for all things music and technology. No prior musical training or technical expertise is necessary to undertake this course, just enthusiasm and new ideas! We are now accepting applications for September 2020. Find out more at our Open Day You will accumulate skills that are professionally-relevant to today's modern technology industry.
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Become an expert in recording, mixing, mastering, acoustics, digital audio workstations, audio processing, sound synthesis, and sampling whilst using the very latest technologies in the industry. Learn hands-on and liberating computer programming and signal processing techniques that will empower you to realise your own innovative ideas. No longer will your creativity be confined by pre-made software. Go beyond the recording studio to explore how music technologies can change and enrich lives. You will be introduced to areas such as intelligent creative systems, algorithmic composition, automated mixing, computational creativity, and music neurotechnology. Discover how to apply your advanced knowledge to enable people with severe disabilities to interact with a computer or how to create intelligent assistive technologies for people living with dementia. Learn from academics who have written field-defining texts that are used to teach the topic throughout the world. Prepare for a career in either the technology or creative industries. Mix and collaborate with musicians on the BA (Hons) Music. Graduate with a diverse portfolio of practical work that evidences innovation in computing, music technology, and audio, which will provide a unique edge in a competitive job market. This course is Industry Accredited by JAMES representing APRS, MPG and associate industry bodies. Accreditation of a course by relevant industry bodies provides assurance to students and employers of its potential and value. Learners will develop theThey will become familiarThis curriculum isSessions will introduce learners to music theory, the science of sound, and sound perception from the perspective of computing, audio, and music technology. The module will begin training students to relate subjective and objective measures of audio to inform their methods.Through hands-on workshops, students will learn to develop systems using visual programming environments and microcontroller boards.
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Most of the module will be organised around practical design-and-build exercises. Students will work in teams and will be assessed in groups and as individuals.Learners will gain experience in a range of development tools and environments and will learn core programming concepts from the ground up within practical music and audio objectives. Sessions will equip students with program implementation methodologies along with design and problem-solving techniques.Students will explore audio engineering applied to recording, mixing, mastering, and live sound. Sessions will equip learners with knowledge of technical concepts along with the skills to effectively set up and operate audio technologies. Professional behaviours and legal frameworks will also be introduced.Students will learn how toSessions will develop learners' understanding of digital representations of sound, sound compression, and methods to program computers to synthesise sounds for both creative and industrial applications. Students will learn sampling and effects processing techniques for audible design. The syllabus will be explored through hands-on workshops.Sessions will guide learners through advances in the discipline and will equip them with an ability to scrutinise and assess academic materials. Seminars with leading researchers and industry workers will provide a platform for discussion and debate.Sessions will focus on building systems for creative end-users and will cover topics such as object-oriented programming, program design, user interface, user experience, and methods of interaction via hardware.They will learn how to combine their technical recording abilities with creative skills in music production. Along with developing the expertise to realise their own ideas, learners will be taught to draw on concepts from research.
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They will plan and develop a project that explores anAlongside embarking on a substantial project, students will learn advancedSessions will guide learners through the process of defining, planning, and setting up their project. Students will produce a project proposal that includes a proof of concept pilot study, a comprehensive literature review, a project timeline, and a skills audit.The module will also cover creative uses of audio signal processing. These skills will augment each student's existing programming abilities to ensure they are competent at developing audio software.Taught sessions will cover core AI concepts, current trends in the field, and methods and algorithms for implementing intelligent systems. Students will explore how AI can be used to develop things like intelligent plugins, assistive music technologies, and automated music generators.The following programme specification represents the latest course structure and may be subject to change: Please note that programme structures and individual modules are subject to amendment from time to time as part of the University’s curriculum enrichment programme and in line with changes in the University’s policies and requirements. General studies accepted. International Baccalaureate 26-28 points overall. English and Mathematics accepted within as GCSE equivalent. BTEC National Extended Diploma DMM BTEC National Diploma modules Equivalent qualifications may be considered. English language requirements. We welcome applicants with international qualifications. To view other accepted qualifications please refer to our tariff glossary. EU applicants should refer to our Brexit information to understand the implications. Part time fees shown are per a number of credits.Fees and the conditions that apply to them shown in the prospectus are correct at the time of going to print. Fees shown on the web are the most up to date but are still subject to change in exceptional circumstances.
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UCAS will ask for the information contained in the box at the top of this course page including the UCAS course code and the institution code. To apply for this course and for more information about submitting an application including application deadline dates, please visit the UCAS website.Study under industry experts and learn from world-leading academics. Become an expert in recording, mixing, mastering, digital audio workstations, computer programming, audio signal programming, sound synthesis and sampling, acoustics and many other areas. Discover how music technologies can change and enrich lives. Graduate with a diverse portfolio of music that will provide a unique edge in a competitive job market. The project gave me the courage to innovate, and I started using these technologies in my creative practice as a musician. The creative, free-thinking and friendly atmosphere of ICCMR led me to pursue a masters degree at the centre, investigating brain-computer interfaces for musical applications. I got the opportunity to present my research at conferences and in journals and book chapters, and develop assistive music technology for individuals suffering from motor disabilities.Accreditation of a course by relevant industry bodies provides assurance to students and employers of its potential and value. ICCMR is located in the newly completed multi-million pound building, The House, where you’ll mix with other staff and students from across the arts faculty.This centre has been recognised as world-leading by the UK Government's last assessment of research quality. Each year, students will be invited to exhibit their work at the ICCMR's Contemporary Music Festival. Contact our programme manager, Dr Edward Braund. Learn the art and technology of music production to create professional music compositions. You will begin by developing your identity, vision, and intention as an artist and producer.
Next, you will learn the technical aspects of music production, including how sound is translated into audio signals, recording techniques, and effects such as reverb, delay, and compression. You will also learn how to use the industry standard Digital Audio Workstation, Pro Tools, to create professional recordings. Finally, you will apply the knowledge and tools you gained in a culminating 4-week Capstone where you will complete a project beginning at the pre-production stage through the recording, mixing, and mastering stages. Direction Signs Learner Career Outcomes 60 Started a new career after completing this specialization. 12 Got a pay increase or promotion. Shareable Certificate Shareable Certificate Earn a Certificate upon completion 100 online courses 100 online courses Start instantly and learn at your own schedule. Flexible Schedule Flexible Schedule Set and maintain flexible deadlines. Beginner Level Beginner Level There is no prior experience or knowledge required to enroll in this specialization. This course will teach you how to make emotionally moving recordings on almost any recording equipment, including your phone or laptop. The emphasis is on mastering tangible artistic concepts; the gear you use is up to you. You will learn to develop the most important tool in the recording studio: your ears. You will learn to enhance every aspect of your own productions, both sonically and musically, by employing deeper listening skills. Assignments will include posting your own recordings for peer review, and reviewing your classmates’ work by employing specific tools and strategies. If you use a digital audio workstation to record and mix, that’s great, but as long as you can record into your computer and post an MP3, you can complete the assignments. As you learn about the art of record production in this 4-week course, you will also learn about yourself and who you are as an artist and producer.
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It is not necessary that you read music or play an instrument to take this course. With the recent introduction of high-quality-low-cost software and hardware, the tools of music production are now available to the masses. Albums are made in bedrooms as well as studios. On the surface this is liberating. Anyone can make an album for the low cost of a couple pieces of gear and a software package. But, if you dig deeper, you will find that it is not so easy. Producing music requires knowledge, dedication, and creativity.No matter what kind of music you are making, there is a large set of tools that you will need to use. Each lesson of this course will demonstrate a different set of music production tools, loosely following along the music production process of recording, editing, and mixing. We will start with some background on the nature of sound and how we perceive it. We will then examine the components necessary to record audio into a computer, so that you understand the devices that sound must travel through in a music production process. It allows us to give the impression of perfect performances and create many of the sounds we hear in contemporary music. The contemporary editing tool is the Digital Audio Workstation (DAW), a piece of software that stores and organizes all the assets of a musical project. We will focus on the editing tools that are essential in contemporary music production and that all DAWs provide. After editing, sounds must be combined or mixed together, so we look to the mixing board—a very creative place if you know how to use it. We will explore the basic functionality of both hardware and software mixing boards, including volume, pan, mute, solo, busses, inserts, sends, and submixes. The mixing process, however, includes more tools than the mixing board provides on its own. Sound must also be processed, modified from its recorded state to fit the context of the music.
We will look at compression, equalization, and delay, and examine the many audio effects that are offshoots of these devices and how they are used in a musical context.Creativity is a product of the mind and will stay there, unexpressed, until the right tools are used in the right way to share it with the world. If you have an idea in your head, it will take numerous steps, each with an important tool, to reach your audience. You bring the dedication and creativity, and this course will bring you the knowledge to make that happen. Whether you have used a computer to create music before, or you have been curious about production for years, this 4-week course will give you an introductory look into the world of Avid Pro Tools and Pro Tools First. As you go through milestones, you will work on your own or with other musicians to develop a song and vision for the finished product. You will then plan and execute its production, including recording, editing, mixing, and posting the finished product. All along the way, you will receive feedback from the peer review process, allowing you to tweak and refine your finished song. For more than half a century, the college has evolved to reflect the state of the art of music and the music business. Berklee serves distance learners worldwide through its award-winning online extension school, Berklee Online. After that, we don’t give refunds, but you can cancel your subscription at any time. See our full refund policy. To get started, click the course card that interests you and enroll. You can enroll and complete the course to earn a shareable certificate, or you can audit it to view the course materials for free. When you subscribe to a course that is part of a Specialization, you’re automatically subscribed to the full Specialization. Visit your learner dashboard to track your progress. You'll be prompted to complete an application and will be notified if you are approved.
You'll need to complete this step for each course in the Specialization, including the Capstone Project. If you only want to read and view the course content, you can audit the course for free. If you cannot afford the fee, you can apply for financial aid. Is this course really 100 online. Do I need to attend any classes in person. You can access your lectures, readings and assignments anytime and anywhere via the web or your mobile device. Berklee does not currently offer university credit for massive open online courses. If you are interested in pursuing a career in the music industry as a producer or engineer, this specialization will help you gain some of the knowledge you will need. These assignments can be completed with anything from a smartphone or computer up to a fully equipped recording studio. For the Pro Tools Basics course, you will need a computer and you will need to download Pro Tools for the Pro Tools Basics (there is a free version available). External microphones are not required, however they are recommended. Technology requirements and recommendations are thoroughly covered at the beginning of each course. More questions? Visit the Learner Help Center. The department has spaces dedicated to digital recording, computer music composition, interactive computer music research, sound design, computer-assisted instruction, telematic performance, and analog electronic music synthesis.Students who have completed that course may enroll in the intermediate Music 151: Computer Music Composition, a course on the composition of music made uniquely possible by the computer, using software for recording, production, processing, and synthesis. Students who have completed that course may enroll in the advanced Music 152: Interactive Arts Programming, a study of artistic issues and programming techniques involved in the development of interactive computer music.
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Another advanced seminar, Music 147: Studies in Music Technology addresses a variety of topics in computer music programming and the musical applications of digital signal processing. All of the courses in computer music are open both to Music majors and to non-majors. Because the courses are designed as a progressive sequence, students should plan ahead to take Music 51 before taking any of the intermediate or advanced courses.Music 215B: Computer Music Programming builds upon the topics covered in 215A, presenting intermediate and advanced topics in audio and music programming, emphasizing interactive music performance. The two courses are required for the degree in Integrated Composition, Improvisation, and Technology (ICIT), and they are also available to any other graduate student by agreement with the instructor. Additional advanced studies in computer music are normally carried out with one's dissertation advisor in Music 250: Directed Research.Undergraduate sound design courses are Drama 50D: Introduction to Sound Design and Drama 179: Intermediate Sound Design. The graduate sound design curriculum includes several courses that are frequently of interest to students of ICIT.He teaches courses in computer music composition, computer audio and music programming, and interactive arts programming. His research and creative work focuses on the development of algorithms for music cognition, composition, and improvisation.His research and creative work focuses on the development of interactive works for instrumental performer with realtime audio processing.Her research and creative work focuses on interactive works for instrumental performer with realtime audio and media processing, and on the development of motion sensing technology for music performance.
He is one of the foremost performers active in telematic simultaneous concerts with performers in multiple locations networked by computers, and has experimented with networked animated scores for ensembles of improvisers. An emphasis is maintained throughout on imaginative exploration, collaboration across disciplines, and real-world experience. It is designed to give students a firm foundation in music and computing for digital audio technologies. This program is recommended for students with a strong background in music prior to entering Northeastern. Also complete any corequisite labs, recitations, clinicals, or tools courses where specified and complete any additional courses needed beyond specific college and major requirements to satisfy graduation credit requirements. University-Wide Requirements All undergraduate students are required to complete the University-Wide Requirements. NUpath Requirements All undergraduate students are required to complete the NUpath Requirements. Complete 8 credits of CS, CY, DS or IS classes that are not already required. Khoury College GPA Requirement Minimum 2.000 GPA required in all CS, CY, DS, and IS courses Music Technology Major Grade Requirement Students must maintain at least a 2.667 GPA (B- average) in the requirements of the music half of the combined major and also complete all required music courses with grades of at least C. Students who fail to meet the above standards will be placed on departmental probation; those who remain on probation for two consecutive semesters will be dropped from the major. Program Requirement 133 total semester hours required. Course UCAS code Institution code BMus (Hons) W3G5 S85 Visit UCAS.com Learn how to apply through ucas See our UG admission policy Download an undergraduate guide Join a webinar Overview Course details Course structure Entry requirements Fees and funding Why choose this course This course offers you a route to an exciting career in the arts and creative industries.
You will develop the skills necessary for making innovative music in the 21st century. We’re one of the UK’s leading universities for music, with our courses ranked 9th by the Guardian University Guide 2021. We also achieved 100 per cent overall satisfaction for Creative Music Technology in the National Student Survey 2019. On this course you’ll be taught by music technology experts and creative practitioners, and work in a unique environment using world-class professional facilities. You’ll also have the opportunity to collaborate with students from across the department. Five reasons to study a course in music and media at Surrey Read more What you will study On this practice-led course you’ll study the creative use of music technology using a wide range of specialist software and hardware, preparing you for a broad range of careers in the creative industries. You’ll choose from areas of study such as electronic music creation and performance, sound design, music for moving image and creative music programming. You may also choose to study traditional instrumental music, including performance. You’ll develop a strong portfolio of creative work that will help you in your career, and the skills you need to make professional work for a broad range of media. My overwhelming sense of drive and ambition for music made Surrey a place I felt destined to be a part of.” Find out more Facilities Excellent facilities are available to you, including edit studios, performance spaces, a self-access computer room, practice rooms and a multichannel synth studio. This space houses the Moog Sound Lab (UK), containing the unique Moog System 55 modular synthesiser as well as premier synthesisers from other major manufacturers. You will also have access to specialist microphones and mobile recording devices for location recording. The department houses two Steinway concert grand pianos and a collection of instruments, some of which may be loaned to students.
You’ll have access to a well-stocked audio-visual room, with digital and online listening resources, plus an extensive archive collection of scores, LPs and CDs located in the nearby University Library. Awards and scholarships Students of the Department of Music and Media benefit from our connections to the music industry. We are a member of the Adam Audio Academic Programme, through which each year an undergraduate student is selected to become an Adam Audio scholar. Students may apply for the yearly Ableton Prize for Composition and the Ableton Prize for Live Performance. Careers and graduate prospects We offer careers information, advice and guidance to all students whilst studying with us, which is extended to our alumni for three years after leaving the University. Study BMus (Hons) Creative Music Technology and you’ll develop the skills and knowledge necessary to pursue a successful career in the creative industries, including those centred around digital music, film, TV live-event and computer-games. Our graduates have gone on to become successful film and TV sound designers, producers and composers, and have found employment in music education, business and marketing. They have also achieved higher degrees and qualifications. Programme leader Dr Thomas Hall Student support Personal tutor All taught students are assigned a personal tutor to support you while you study. Read more Academic year structure The academic year is divided into two semesters of 15 weeks each. Modules Modules listed are indicative, reflecting the information available at the time of publication. These changes include the implementation of a hybrid teaching approach. View detailed information on the changes. The University operates a credit framework for all taught programmes based on a 15-credit tariff. Modules can be either 15, 30, 45 or 60, 75 and 120 credits, and additionally for some masters dissertations, 90 credits.
Please note: If there is an optional Professional Training placement as part of your course you can view the full module listing for this on the relevant programme specification. The structure of our programmes follows clear educational aims that are tailored to each programme. These are all outlined in the programme specifications which include further details such as the learning outcomes: Creative Music Technology BMus (Hons) Year 1 Module title Status Semester CREATING MUSIC WITH COMPUTERS 1A Compulsory 1 CREATING MUSIC WITH COMPUTERS 1B Compulsory 2 SOUND DESIGN Compulsory 2 HARMONY 1 Compulsory 1 MUSIC PROJECT 1A Optional 1 ENCOUNTERING MUSIC HISTORY Compulsory 1 TOPIC STUDY 1A Optional 2 MUSIC PROJECT 1B Optional 2 TOPIC STUDY 1B Optional 2 PATHWAYS IN MUSICIANSHIP A: PERFORMANCE AND ARRANGEMENT Optional 1 PATHWAYS IN MUSICIANSHIP B: PERFORMANCE AND COMPOSITION Optional 2 Optional modules for Year 1 - FHEQ Level 4 In Year 1 students take all compulsory modules and select three optional modules, one in Semester 1 and two in Semester 2. In Semester 2 choose either Topic Study 1A or 1B, PLUS either Music Project 1B or Pathways in Musicianship B.
Year 3 Module title Status Semester DIGITAL IMPROVISATION 2 Optional 2 COMPOSITIONAL PROGRAMMING B Optional 2 CREATING MUSIC WITH COMPUTERS RESEARCH PROJECT Compulsory Year-long COMPOSITION 3A Optional 1 COMPOSITION 3B Optional 2 PERFORMANCE 3A Optional 1 PERFORMANCE 3B Optional 2 MUSIC PROJECT 3B Optional 2 VISUAL NARRATIVE COLLABORATIONS Optional 1 COMPOSITIONAL PROGRAMMING A Optional 1 MUSIC PROJECT 3A Optional 1 TOPIC STUDY 3A Optional 1 TOPIC STUDY 3B Optional 2 MODERNISM AND POSTMODERNISM Optional 2 Optional modules for Year 3 - FHEQ Level 6 Students are required to take one compulsory module, and to choose optional modules to complete the programme of study according to the following rubric,: - Select two modules in Semester 1 and three in Semester 2 OR - Select three modules in Semester 1 and two in Semester 2 Year 2 Module title Status Semester CREATING MUSIC WITH COMPUTERS 2A Compulsory 1 CREATING MUSIC WITH COMPUTERS 2B Compulsory 2 DIGITAL IMPROVISATION 1 Optional 2 MUSIC, SOUND, IMAGE Optional 1 ARTS POLICY AND PRACTICE Optional 2 COMPOSITION 2A Compulsory 1 COMPOSITION 2B Compulsory 2 PERFORMANCE 2A Optional 1 NINETEENTH-CENTURY MUSIC Optional 2 HARMONY 2 Optional 1 MUSIC PROJECT 2A Optional 1 MUSIC PROJECT 2B Optional 2 TOPIC STUDY 2A Optional 1 TOPIC STUDY 2B Optional 2 TOPIC STUDY 2C Optional 2 PERFORMANCE 2B Optional 2 STUDIO PROJECT Optional 2 Optional modules for Year 2 - FHEQ Level 5 There are four compulsory modules at Year 2 with a total value of 60 credits. Students are required to select two optional modules for Semester 1 and two optional modules for Semester 2. Timetables Course timetables are normally available one month before the start of the semester. Wednesday afternoons are normally reserved for sports and cultural activities. View our Timetabling Policy (PDF). Teaching You will gain your skills through a mixture of lectures, seminars, workshops and tutorials.