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darkstone manual pdf

All trademarks are property of their respective owners in the US and other countries. If you believe your item has been removed by mistake, please contact Steam Support. Please see the instructions page for reasons why this item might not work within Darkstone. Might include some more advanced things too. Your hours on Steam account are low. First of all, I used to play Darkstone long time ago and I have spent quite a lot time on it in the past despite of my low hours on Steam account. My favorite class is assassin which I have made past level 60 but that was long time ago. This means I'm quite experienced at Darkstone and I know a bit more about assassin than other classes. I used to have a friend who played as a Wizard and was quite good at it so I know something about wizards and I have played Warriors a little bit too although I never got them to high level, I think my warrior might have been only little bit over level 30 or so. Unfortunately I have almost no experiences of Monks (or Priestesses) so can't really explain much about them. They can also get nice amount of life (5 life for 2 vitality) but class itself hasn't really insterested me much. What this guide is all about and why I decided to make it. After watching a few LPs of Darkstone, I noticed some players are having problems with a lot of things that are very obvious to me. Things like how to use camera, how to use spells, how to save spells (or skills) on spell slots, why it is hard to hit skeletons, why I can't get out of the training area in town and so on. Goal of this guide is to answer these kind of questions in Single Player mode. If this guide doesn't answer your question or problem you are having then feel free to leave a comment and I'll see if I can come up with an answer. I won't talk about multiplayer mode or don't answer questions how to fix black screens and such. If you are wondering why voice acting breaks, why cutscenes don't work then I'd say it is because game is old.

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For those who want to follow the story but can't because of breaking voices then there is subtitle option in the menu. If you are wondering which OS I'm playing Darkstone on, it is Windows 7 64-bit and game works great. Well, other than having some graphic flickering in menu. Everyone with the game should at least download the pdf even if they don't like reading. When it comes to information about Darkstone, I'd be lost without this place. That being said, this guide will be based on my own experiences of Darkstone. If I say camera works with arrow keys then it is because I have known it for several years, not because I happened to take a quick look on manual. If there are things that I need to confirm or double check, things that I'm not completely sure about then I'll definitely will refer to source material when I check the facts. Even those who have previously played Darkstone on PS would probably need help with PC version of the game. If you checked the menu then you probably noticed there isn't any kind of Control section unlike most of the games nowadays have. This also means controls can't be changed. Game is meant to be controlled with both mouse and keyboard, those who are relying on just one of them most likely won't have greatest (or easiest) time with the game. And the game doesn't use WASD keys to move or moving mouse to look around. With offensive attack spells you need to right click on direction where you want to cast the spell (this depends a little bit on spell, I'll explain more about spells later).Similar classes (such as Assassin and Thief, Monk and Priestess,.) don't have huge differences between each other except one is male and other is female. Probably the biggest differences is between Wizard and Sorcerer because Sorcerer is able to become a werewolf but Wizard cannot. Deleting a character Sometimes we all might have a few characters we want to get rid of. Maybe we get bored of the name or character class.

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Anyway, deleting a character is easy. Importance of sounds When breaking barrels and opening chests, make sure you listen to sounds because they easily reveal type of item that drops. Also listen to sound of opening doors because several monsters are smart enough to open the doors. If your inventory is full and you wanted to get more items with you for sell then make sure to leave potions (health, mana, antidote), quest items (except the Crystals which you can leave in Town), food and other items to dungeon (or where you were before casting Magic Door) that you don't want to sell at town. This allows you to take more items to town for sell and you can find your potions, quest items and food at same place where you left them when you return. You either need to be in Multiplayer or have two characters in Single Player mode. Stuck in training area in Town. If you can't get out of training area in Town then it is most likely because you have an item (a weapon) with you, either equipped or in inventory, from that area. For example, wizard's sceptre from training area allows player to use spell that otherwise wouldn't be available at the beginning of the game and because of this game doesn't allow player to take items with them from training area. The banker If your inventory is getting full of gold and you are afraid to drop them on ground then take them to the banker of Town. If you decide to start a new game then gold in inventory and bank will carry over to a new game. Banker also has a deal with shopkeepers: if you inventory is low on gold and you repair or buy items (or learn skills) then gold gets withdrawn from your bank account. The Draak This is something that happens after you beat the boss so I'll add it in spoilers. After killing the last boss, the Draak, you get access to his gold treasure deep back in his cave. Everyone knows that most dragons have some kind of treasures, right. There is a lot of gold and it will definitely fill most of your inventory.

No kidding. After killing the Draak the town people have been turned into a stone so you can't deposit (or withdraw) your gold to (or from) bank until you start a new game. This also means that if you have any other items you want to carry over to a new game then you might have to throw away a few potions or some other items with low value to keep both gold and items. Amount of gold you receive at once can be quite a surprise to those who are doing this the first time. Even if banker is turned into a stone your gold will stay on your bank accont. Treasure should be worth of 195 000 gold in total which means it should take 20 slots in your inventory if you want to carry all of it. Wizard vitality vs. Assassin vitality Above strengths and weaknesses are based on amounts that classes can max from level up attribute points, not based on amounts what they actually give. For example, even though Assassin can get only up to 50 vitality from level up points, they actually get more health per points than Wizards do. Wizards gets one max health per one point of vitality but Assassin gets 3 points of max health per 2 points of vitality. Warrior damage vs. Assassin damage Another interesting thing is that Assassins can potentially deal more damage than Warriors can. Let me explain. Warriors and Assassins both get bonuses to damage from Strength and Dexterity, Warriors natural cap for Dexterity is 100 and Assassins level up cap for Strength is 150. This means Assassin has a chance to naturally get more points in attributes that adds to damage. This isn't only reason why I claim Assassins can get better damage. Let's say both of them adds 200 points in both Strength and Dexterity. Total amount is 125 (warrior) vs. 150 (assassin) when both classes have same amount of points in Strength and Dexterity. Table 1, damage Class Strength Dexterity Damage increases Assassin 200 200 150 Warrior 200 200 125 Monk 200 200 50 Monk is there as comparison.

Wizard is excluded because they rely on spells rather than direct combat with weapons. Table 2, life and mana Class Vitality Life increases Magic Mana increases Monk 100 250 100 100 Warrior 100 200 100 50 Assassin 100 150 100 75 Wizard 100 100 100 150 Chance to hit There are generally three ways to increase chance to hit in Darkstone. Level up cap for Dexterity is highest for Assassin, then Wizard, Warrior and Monk. When it comes to spells, level up cap for magic is highest for Wizard, then Monk, Assassin and Warrior. Table 3 shows how much classes can get Hit chance from both attribute (except for Assassin I'll use 200 Dex instead of actual cap, otherwise it would be too high) and Berserker spell (using 200 magic for wizard, it is enough to max out Berserker) they can cast with magic they are able to get with leveling up points. On the other hand, Assassin will have the best Hit chance if it can reach 180 Magic for spell level 8 Berserker and gets 400 Hit chance increase from it, making the total amount 500 with 200 Dexterity. Attribute potions Later in the game players will have access to attribute potions which can either be found or bought. Each potion adds one point to attribute they are used for and they cost 10 000 gold each (less with Trade skill) when bought. There are also Surprise potions that can increase one attribute and decrease another attribute at the same time. This can sometimes be a good or bad thing because amount of increasement can be either higher or lower than decreasment and attributes which gets changed are randomly selected. Those who want to take full benefit from these potions can save the game before using Surprise potion, use potion and compare which attributes were changed and how much and save again if change was good or load the game if it was bad. These potions are only way to permanently increase attributes past their level up limit.

Temporary way would be increasing them by using different kind of attribute items such as amulets or rings.These specialize in close range melee combat with one-handed and two-handed swords and axes. Even though they might not have the greatest raw damage but their Master's Swords have overall greatest damage range and they can increase speed of attack with Master of Arms (skill exclusive to this, Monk and Priestess) and despite of their low magic skills they can enhance their AC, Chance to hit and attack speed with Berserk spell which even recovers lost health points. With one-handed weapon and a shield on another hand they can become a good tank, especially if they have some extra modifiers to AC, bonus points to life in equipment and with some extra points in magic they can take full benefit of Berserker spell and increase their AC up to 200 extra points for 89 seconds, requiring 180 points in magic. With same amount of magic they would be able to use Reflection spell for 26 seconds which completely reflects any kind of projectile, both magic and projectile weapons (throwing axes, arrows), giving character enough time to get closer and swing the sword around. It would be worth of noting that warriors have slowest cast speed for spells so I strongly suggest using spells only out of combat or with long enough distance to monsters. When it comes to skills, this class has 4 good skills, 2 bad and 1 somewhere between. Master of Arms is one of their most important skills (after Learning but before Trade) and another rather good skill is Concentration which can temporary increase stength and dexterity. Note: if you equip items while Concentration is active and don't have enough attributes for them without it, then those items become red, they stay equipped but lose all effectiveness until you have enough attributes to use them again. This can be fatal during a battle if you forget to keep using Concentration.

Summary: Great balance between melee damage, Armor Class (AC) and life.Wizard and Sorceress specialize in casting spells and remembering which type of magic works on which type of monster. This is because having both maxed Communion and Quick Mana Recovery makes sure that your mana hardly ever completely runs out even if you spam spells and even if it does then it will be back to full just in seconds. Additionally, Mana Shield will exchange your life points to mana points instead so as long as you have enough mana then your health stays full. Wizards start slow but their potential is probably greater than any other classes in the game. They can stay invisible, cast powerful spells, teleport from place to place and monsters dies without knowing who killed them or from where. Sooner or later they will rely more on telekinesis with opening doors and checking barrels and chest rather than breaking things with a weapon. Unlike wizards, sorceress is able to transform a werewolf which gets strength boost from magic points. There are few downsides for using spells, one is figuring out spell immunities of monsters but also to figure out traits of spells and best time and moment when to use them. Biggest limit to wizard's damage is their spells. Once they get best possible spells with their highest spell level (such as Thunder with spell level 8), they won't be able to increase max amount of damage of that spell. There also will be several monsters immune to several spells which can make it hard to kill things later. Summary: Capable of dealing damage, and AoE damage, from distance and is able to use spells such as Invisiblity and Teleportation effectively to get past monsters. The greatest weakness is low health and some monsters having immunities on spells. This class can get powerful projectiles, my favorite being throwing axes.

This not only allows the class to wield a shield too (on second hand) but it feels throwing axes hits easier on skeletons compared to throwing knives or arrows (bows). Like wizards, these also prefer to attack from distance but like warriors, they rely on physical attacks rather than magic. Silence skill helps more with getting away from monsters rather than getting closer without getting noticed. Later in the game when you get high magic (from attribute potions), very high dexterity (some with level up points but also a lot with attribute potions), moderate amount of strength (160 is enough for best shield) and as much vitality as possible (again, attribute potions). This class, when combined with high magic, is basically unstoppable. Reason for this is mostly these support spells: Absorption, Berserker and Reflection. Absorption with high spell level doesn't only give you back life points (when attacked not undead monsters) but also mana points (as far as I can remember, has been long time since I last time had a character with it). This allows you to keep using spells as long as you encounter enough living monsters. They get Trade (skill exclusive to this, Warrior and Amazon) which increases price of items you sell and decreases prices when you buy items. At first it might not look much but later in the game when you get maxed Trade and are buying items that cost 100.000, maybe even 500.000 or more per item then you can clearly see the difference. Skill unique to the class is Theft which allows you to steal items from most npc who sometimes drops valuable items. Another skill this class can get it is Identification (exclusive to this, Wizard and Sorceress) which identifies items without having to spend gold at Madame Irma. Summary: Best at 1vs1 long range combat. The greatest weakness is monsters with Reflection spell. I honestly don't know much about this class but to me it looks like some kind of tank with heal.

Because they are almost as good at magic as wizards are, they can easily get Berserker for increased attack speed, bonus to AC and hit chance. They also get Master of Arms for additional attack speed increase and Communion for faster mana recovery. Skill unique to this class is Prayer which increases their AC even more. Their Medicine skill is supposed to heal other although I have never actually tried it. On top of high AC and ability to heal others (self healing can be done with Healing spell) they can get the highest health among the classes (2 vitality for 5 life). At higher levels all attributes can be quite high with attribute potions, this would mean 400 vitality should give 1000 health and 800 vitality should give 2000 health. When compared to other classes, they get 150 more health than wizards, 67 more health than assassin and 25 more health than warrior per each vitality point. This means they stand first in amount of health and second in amount of mana. In a single player mode it feels like a class that can't do quite as much damage as other classes which makes soloing harder despite of rather good AC and health. Summary: Great health and AC, ability to heal others. Lower damage than other classes. Damage is nothing great but works at the beginning quite well. At lower spell levels it shoots just one magical projectile but higher spell level allows spell to go all directions. Has to be pointed with mouse to wanted direction at lower spell level when it launches only one projectile. Spark More effective version of Magic Missile but I'm quite sure it doesn't go to several directions at higher spell level unlike Magic Missile. This spell can usually be skipped unless you are stuck on Magic Missile for a long time and can't seem to get any better spells. Can be quite useful if you find monsters that are immune to Magic Missile (such as Magic Missile shooting Giant Wasps) but not immune to this spell.

Same as with Magic Missile, has to be pointed to direction with mouse. Magic Bomb Rather powerful spell at early levels but tricky to use. Has to be used directly on enemy to kill them. You can also place them on ground and they work as mines for a short duration or until enemy walks over it. Can be casted over walls in dungeons. Fire Ball Same thing what some Skeleton Captains use. Weaker version of Flame Thrower. Literally launches a fire ball, used in same way as Magic Missile and Spark. Wall of Fire Places a wall of fire, hurts enemies that walk through it. Best at doors but a bit tricky to use. Can't really recommend using much time on this. Poison Cloud Long distance AoE spell that can go over walls at pointed place. Damage is quite good and I can recommend this along with Flame Thrower and Thunder. Flame Thrower More powerful version of Fire Ball. Launches 3 fire projectiles which spread forward (pointed direction) in small angle. Very powerful at close distance and quite nice also at long distance. I can recommend this along with Poison Cloud and Thunder. Thunder Short range very powerful AoE that affects enemies near you, even behind. Doesn't have to be pointed to direction which makes it quick to use. I can recommend this along with Poison Cloud and Flame Thrower. Notes: Certain monsters are immune to some spells and receive only 1 damage when hit by them. Spells such as Magic Bomb are some sort of 'magic' magic. Monsters immune to these are a bit harder to explain but for example Amazons seem to be immune to at least Magic Bomb. Fire Ball, Wall of Fire, Flame Thrower. Monsters who can launch fire or are otherwise fire related are immune to fire spells. Poison Cloud. Monsters immune to this are those that can poison the player, for example spiders, scorpions and wyverns. Thunder. General rule is that flying monsters are immune to this, including bats and wyverns.

Later in the game when playing harder difficulties there are monsters that can use Reflections spell and any kind of projectile magic is ineffective against them, from Magic Missile to Flame Thrower. Spells such as Magic Bomb, Poison Cloud and Thunder works on them unless they have other immunities. There are also some monsters that have immunities on all kind of spells and during harder difficulties (Legend at least) there are very annoying huge spiders that have Reflections and are immune to a lot of things. Another example of immune creature is fire breathing wyvern. Wyvers are able to fly so they are immune to Thunder, they can poison so they are immune to Poison Cloud and if it breathes fire (not all of wyverns do that) then it is also immune to Flame Thrower. Wizard is great class and powerful but later in the game when several type of monsters have immunities on spells and also Reflection against projectiles then it makes playing a Wizard quite much harder. Other combat spells There are also some other combat spells that don't do direct damage, at least not in the same way how these above spells work. Some of them turns enemy into a stone or a chicken, summons a fire golem to aid you, pushes enemies back with a storm, confuses them or makes them even fear you. If you can't find information you are looking for from this guide or from two sources I mentioned earlier in the guide, then I'd be happy to answer your questions if you leave a comment. Reason why guide is currently little bit small is because it isn't actually easy to know what kind of problems new players or those who are still unfamiliar with Darkstone might encounter. A lot of things that might cause them headache might be too obvious to me and in those cases it is easy for me to miss such things without even realizing they might be difficult to others. So please, if you have any questions then don't hesitate to ask.

I'd be glad to make more sections to this guide if there isn't already a category for your question. ----- This guide in this form has completely written by me but some of the information from was used as source material during the guide. However, nothing was ever directly copied over to this guide and I respect the work of original authors. You may also add the guide to your favorites if you wish, it is very much appreciated. Click somewhere on the MP bar to determine how much MP you want the AI to use before stopping. After that, just leave their current magic on the spell you want them to use and they'll cast it until they run out of MP you allotted or they don't have a reason to use it. The same thing will apply to your Warrior if you want him to cast a Healing spell on himself when you're not in control of him and his HP gets low. Its possible to switch to one character mode latter. I have 1 problem with 2 character game, i have warrior and wizzard and im using warrior, how to make wizzard actually use spells, when is controller by computer. He is trying to fight by melee and he is bad in it and dying. Is IA good about that from computer managed one. When you play lycant is it better to increase melee stats than mage stats to be more efficient in fights ? I probably should do some testing on this and try to figure it out. Well, if I get high level assassin again. Second, I've actually got a question that's kind of stumped me from obsessively playing this game like I've used to back in the day and maybe you do or you don't have an answer to it as another person who's put in as many hours. So I used to be very particular about playing as an assassin, so not a magic user. I reached about the low 70s when I noticed this, but after so much consuming strength and dexterity potions and being equipped with the best weapons, I realized that my damage didn't seem to be increasing.

It seemed stuck at about the 350-ish limit, and I confirmed through more leveling and switching to weaker weapons that it seemed to remain at 350 unless my weapon was that much weaker. Basically, for a brief period, I was trying to figure out if there is in fact a damage cap on non-magic attacks and not just the obvious damage cap on magic attacks. Most of the communities I tried to ask seemed dead at the time. The spell slot was changed along with my every click to move on.Then there are of course Inventory, Map, Quick Save, Spell Book, maybe one or two buttons from F1 to F8 (if I remember correctly then F5-F8 are when you have one character, and F1-F4 are for secondary character). Honestly speaking the mouse is the biggest issue. If movement was with WASD and there was alternative for mouse scroll then binding would become less painful. And cursor accuracy is another problem. If cursor moves too quickly it means it is hard to become items (even more if they are small) from ground, too slow means you can't really move around quickly (important when escaping from enemies).All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames.org. A pity they couldn't finish the promised Darkstone II, which would probably Darkstone has full 360 degrees camera rotation and great camera-zoom capabilities.Vista and windows 7 may need to be run in compatibility mode. It runs on a Pentium II with 128 mb memory, so your pc should be able to run it too. It is unknow if the game will run using Vista. This game is played over LAN using Hamachi. Note: Darkstone saves the computer name The tool ds-looker can No rights can be obtained from any information mentioned at this webpage. Something went wrong.Learn more - opens in a new window or tab This amount is subject to change until you make payment.

For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab This amount is subject to change until you make payment. If you reside in an EU member state besides UK, import VAT on this purchase is not recoverable. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab Delivery times may vary, especially during peak periods. Learn more - opens in a new window or tab Learn more - opens in a new window or tab Learn more - opens in a new window or tab Learn more - opens in a new window or tab Learn more - opens in a new window or tab May have tears or holes in Contact the seller - opens in a new window or tab and request a postage method to your location. Please enter a valid postcode. Please enter a number less than or equal to 1. If you don't follow our item condition policy for returns, you may not receive a full refund. Refunds by law: In Australia, consumers have a legal right to obtain a refund from a business if the goods purchased are faulty, not fit for purpose or don't match the seller's description. More information at returns. Payment due within 5 days after the auction closes. Paypal preferred. Item will usually ship the 1-3 business days after payment is received.All Rights Reserved. User Agreement, Privacy, Cookies and AdChoice Norton Secured - powered by Verisign. It means that it might not work as expected I can install it and I can start a new game, but then i get a blackscreen. The game runs but i can not see anything. In the decade following this 1998 statem ent the theoretical and empirical literature on psy chopathy has expanded virtually at an exponent ial rate, with the addition of well over 500 scientific publicat ions and many books and edited volum es. In 2004 the Society for the Scientific Study of Psychopathy (SSSP) was established as a v ehicle for the exchange of ideas and researc h findings among international investigators.

In some respects attempts to understand and de al with psychopathy, and to communicate resea rch findings to professionals and the public, are im peded by confusion and disagreements about what is m eant by the term. For this reason, we begin wi th a brief discussion of the traditional con struct of psychopathy and its measurement, followed by a few comm ents about the conceptually-related antisocial person ality disorder (ASPD), described in the fourth edition of the Diagnostic and Statistical Manual of Ment al Disorders (D SM - IV; American Psychological Association, 1994). We then summarize recent aspects of the empirical literature on the association o f psychopathy with crime and violence, and its implications for the assessment of risk, management, treatability, and current debates about neuroim ag ing and legal responsibility. Psychopathy Detailed outlines of the historical evolut ion of the construct are available elsewhe re (Berrios, 1996; Cleckley, 1976; Hare, 1991; Herve, 2007; Mi llon et al., 1998). Briefly, psychopathy commonly is On the interpersona l level, psychopaths are grandiose, decep tive, dominant, superficial, and manipulative. Aff ectively, they are shallow, unable to f orm strong emotional bonds with others, and lack empathy, g uilt or remorse. The interpersonal and affective fe atures are fundamentally tied to a socially deviant (not n ecessarily criminal) lifestyle that inc ludes irresponsible and impulsive behavior, and a tendency to ig nore or violate social conventions and mores. We note that these sc ales were designed to measure the clinica l construct of psychopathy, but, because of their demonstrated ab ility to predict recidivism, v iolence, and treatment outcome, they routinely are used in forensic as sessments, either on their own or, m ore appropriately, as part of a battery of variables and factors r elevant to forensic psychology and psy chiatry (see below).

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darkstone manual pdf