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key stage 2 games manual

Please revisit in a JavaScript-enabled browser. It exceeds National Curriculum 2014 expectations and can be used as a photocopyable master manual (in your own school). This is an original framework containing interesting, exciting and proven material within a complete scheme of games experiences that are balanced and progressive. Delivery of the programmes for (8-11 years Key Stage 2) satisfies all the requirements of the National Curriculum 2014. The manual enables the non-specialist Physical Education teacher to operate with high professional expertise right from the start by using the detailed lesson plans. However, before using the lesson plans, everyone is advised to read the sections on “Good Practice in Games.” These sections have many useful tips on organisation of equipment, children and playing space, differentiation, lesson structure, and suitable teaching strategies. The lesson plan material for 4-11 years develops from familiarisation to co-ordination and basic game activities through to progressive skill practices into game specific practices and development. The games include: There is more than enough material available for each year group and this enables schools and teachers to exercise choice when planning. It contains learning objectives, unit framework and expected learning outcomes together with references to the skill development section at the back of the manual. The detailed content allows teachers to use them in a way which is compatible with their levels of confidence and skill. Please revisit in a JavaScript-enabled browser. This is an original framework containing interesting, exciting and proven material within a complete scheme of games experiences that are balanced and progressive. Delivery of the programmes for (4-7 years Reception, Key Stage 1) satisfies all the requirements of the National Curriculum.

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The manual enables the non-specialist Physical Education teacher to operate with high professional expertise right from the start by using the detailed lesson plans. However, before using the lesson plans, everyone is advised to read the sections on “Good Practice in Games”. These sections have many useful tips on organisation of equipment, children and playing space, differentiation, lesson structure, and suitable teaching strategies. The lesson plan material for 4-7 years develops from familiarisation to co-ordination and basic game activities. Skills are broken down and teaching points provided. There is more than enough material available for each year group and this enables schools and teachers to exercise choice when planning. The co-ordinator (in discussion with staff) identifies which of the four units of work will be used in each year group and places them in the relevant time slots. It contains learning objectives, unit framework and expected learning outcomes together with references to the skill development section at the back of the manual. For Foundation Stage the Medium Term Plan follows the same format, but in addition, references are detailed for linking up “Action Kids Physical Development with Fun” activities. The detailed content allows teachers to use them in a way which is compatible with their levels of confidence and skill. By using this site you agree to these cookies being set. To find out more see our cookies policy Click here for the latest information. Registered Office, Church Bridge House, Henry Street, Accrington, BB5 4EE. Company Number, 01135827. VAT number GB125688644. Registered in England. This can help you to see how you need to think carefully when writing instructions. Children need to think about the order for carrying out familiar tasks. They will also get the opportunity to write their own instructions which they can print out. There are worksheets too. It looks at the use of time words to show the order and of verbs.

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IWB friendly. Revision Guides? They are definitely worth investigating. Find out here about writing in different genres and about poets like Ted Hughes, Duffy and Armitage. Ideas for teachers too. Print out the template and follow the simple instructions. Just download our free template and follow the simple instructions. All have step-by-step instructions. This short film is from the BBC series, The Facts About Non-Fiction. Teacher Notes Key Stage 1 Ask pupils to identify how well Stefan writes his recipe. Does he use the correct language. How do you know? After he has made his cake, why does he change some of the instructions. Your pupils could follow Stefan’s recipe and make the cake together in class. Key Stage 2 Ask your pupils to recall the key features of instructional writing and write down as many as they can remember in groups. Watch the short film together and ask pupils to check their lists against the key features outlined by Stefan. Ask them how well they think Stefan did. Could he have added any other sections to improve his instructions or final cake. What about a section exploring decorating the cake in different ways. Pupils could write a survival guide to demonstrate their understanding of chronological order and imperative verbs. Curriculum Notes This short film will be relevant for teaching English at KS1 and KS2 in England, Wales and Northern Ireland and 1st and 2nd Level in Scotland. More from The Facts About Non-Fiction: video How to write a persuasive text Actors Shannon Flynn and Richard Wisker talk about using emotive language, the difference between facts and opinions, and how to use evidence to support persuasive writing.The BBC is not responsible for the content of external sites. Read about our approach to external linking. The following resource links will take you to the Raspberry Pi projects website, all resources are freely available to download.

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Scratch Pathway 1 Please note these resources were originally used in the previous Half Term, if you’ve already completed these then please use Pathway 2 below. Lesson 1 Learn how to code your own musical instruments. By completing this activity you will learn how to interact with sprites, change a sprite's costume, make use of user input and include sounds in your Scratch program. Access lesson 1 resources Lesson 2 Learn how to repeat. By completing this activity you will use Scratch to learn how to program your own animation including how to repeat instructions. Access lesson 2 resources Lesson 3 Learn how to use variables. By completing this activity you will learn how to make a ghost-catching game including the use of variables. Access lesson 3 resources Lesson 4 Learn how to use selection. By completing this activity you will learn how to make a chatbot, you'll program a character that can talk to you. Access lesson 4 resources Lesson 5 Learn how to use Boolean operators. By completing this activity you will learn how Boolean operators work while creating your own paint program. Access lesson 5 resources Lesson 6 Learn how to create your own working game. By completing this activity you will learn how to develop your own boat racing game. Access lesson 6 resources Scratch Pathway 2 Lesson 1 Learn how to code your own memory game. In this project, you will create a memory game in which you have to memorise and repeat a random sequence of colours. Access lesson 1 resources Lesson 2 Learn how to create your own platform game. You’ll learn how to create a platform game in which the player has to dodge moving balls to reach the end of the level. Access lesson 2 resources Lesson 3 Learn how to create your own brain game. In this project you’ll create a maths quiz game in which the player has 30 seconds to give as many correct answers as possible. Access lesson 3 resources Lesson 4 Learn how to create a catch the dots game.

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In this project you’ll learn how to create a game in which the player has to match up coloured dots with the correct colour of the controller wheel. Access lesson 4 resources Lesson 5 Learn how to develop computer games further. In this project you will learn how to create a game in which you have to save the Earth from space monsters. Access lesson 5 resources Lesson 6 Learn how to create your own world. In this project, you’ll learn how to create your own adventure game world with multiple levels to explore. Access lesson 6 resources. Made official by UK Sport in 2008, it’s a mixed, non-contact team sport. The rules are simple and the set-up and tidying away is quick and easy. The unique spirit of the game adds a fantastic cross-curricular PSHE dynamic to the activity. Begin by modelling the following two essential skills: Hold the disc horizontally by the rim in front of your body. With a quick flick of the wrist, throw the disc to the receiver. In order to improve accuracy, encourage students to look at the receiver and aim for their chest. The ultimate goal is for the disc to travel through the air without wobbling. The faster it spins, the less it will wobble, allowing it to fly straighter and further. Encourage children to concentrate on the wrist flick. The faster the flick, the better the throw. This should improve over the course of your lessons as pupils condition the muscles in their forearm and wrist to this throwing motion. This is a great beginner’s catch to teach your students. Ask pupils to stand about ten metres apart and throw the disc back and forth. Encourage them to concentrate on using the correct technique for the backhand pass and crocodile catch. Ask them to keep count and see how many catches they can get in a row without dropping the disc. Less able students can move a couple of steps closer to their partner, while more able pupils can take a few steps. They will love sharing their creative designs with their friends and family.

For the crocodile catch, ensure students have extended arms and clamp their hands down on the disc simultaneously. Model the following key skill: Pupils must make their first throw from the tee in the direction of the end zone and record each throw as a tally on their scorecard. The aim is to land your disc within the end zone. Once the round has commenced, the child furthest from the end zone throws. Play continues until everyone has landed their disc in the end zone. The group can then proceed to the next tee once any previous groups have finished. Encourage more able pupils to step forward with the throw and follow through with their arm after they release the disc. Model these two skills as follows before commencing the activity: Make it clear that under no circumstances can the marker touch the thrower or take the disc from them. To do this, keep one foot planted on the ground and step away from the marker with the other foot. You can perform a pivot turn several times if necessary, prior to passing the disc. This is the ideal group size as this is how many players constitute an ultimate frisbee team. Nominate one player in the group to be the marker. The other players must pass the disc between them. If the disc touches the ground or if the marker catches it, the last thrower becomes the marker. In ultimate frisbee, the person who threw the disc becomes the marker, regardless of who else touched it before it hit the ground. Because ultimate frisbee is played without an umpire, the onus is on players to take responsibility for their mistakes. Encourage the marker to stand an arm’s length away from less able pupils. For a group of more able students, introduce two markers and two discs. For the pivot turn, look for a long step away from the marker while keeping the pivot foot fixed in place. Very soon, children will be playing their first game of ultimate frisbee. Ask them to stand ten metres apart and pass the disc back and forth.

Before each throw, they should to pretend to throw the disc, without actually releasing it. Encourage children to quickly follow the fake pass with a real one. Let less able students stand closer together and set an achievable target for consecutive passes, such as five in a row. Ask more able students to take a step back after each successful catch, or a step forward for each miss. This will give students the opportunity to practise passing to a moving player, an essential skill in the game of ultimate frisbee. Start by modelling a curve pass as follows: To curve the pass right, tilt the disc slightly to the right. Conversely, to curve it left, tilt the disc slightly to the left. Ask them to stand in a triangle and throw curve passes to each other. Encourage throwers to aim slightly to the side of the receiver to cater for the curve of the disc through the air. Encourage children to say the name of the receiver to emphasise the importance of communication in ultimate frisbee. Less able pupils can keep the disc nearly horizontal to minimise the amount of curve in flight, while more able students can add extra tilt and practise catering for this added movement through the air by aiming further from the receiver. At the end of each game, all players form a circle and say something positive or encouraging about another participant. At the end of the curve pass activity, encourage each group to form a circle and say something positive about another player. As a class, join together in one big circle and ask pupils to share a positive thought about another person there. Divide the children into groups of seven and distinguish the teams by handing out coloured bibs or sashes. Flip a disc to decide which team throws first. Explain that both teams start roughly 20m from their end zone and play begins with one team throwing the disc to the other.If the disc goes out of bounds or is dropped, the nearest player from the other team becomes the thrower.

A point is scored if the disc is caught in the end zone. End the game by standing in a large circle. Encourage children to reflect on the skills, teamwork and sportsmanship of the opposition team. After the match, look out for further positive contributions that foster teamwork and good sportsmanship. TP Originally from Australia, he is now based in Frome, Somerset. Find him on his website at mrfunology.com. You can unsubscribe at any time. Personalised for target pupils weekly online lessons Created with Sketch. Weekly online lessons pupils taught alt Created with Sketch. Maths specialist tutors resources Created with Sketch. Regular progress reports Find out more National Tutoring Programme Subsidised one to one maths tuition now available for schools Learn more Group Created with Sketch. Hundreds of FREE online maths resources. Daily activities, ready-to-go lesson slides, SATs revision packs, video CPD and more. Explore all resources KS2 SATs Free SATs Papers to Get Year 6 Ready for KS2 SATs 2021 School Leadership Ofsted Deep Dive: What It Is, What to Expect And How To Prepare (40 Questions) Classroom Teaching How To Teach The Formal Long Division Method At KS2 Step By Step So Children Love It. At Third Space we specialise in training tutors to teach the primary maths national curriculum in our online maths interventions. We have spent years developing a programme that supports both teacher and pupil success. However we understand that, unlike our tutors, most primary school teachers are not maths specialists, and we don’t believe this should prevent you from being able to explain, teach, and support your pupils’ learning of the KS2 maths curriculum. Here, we’ve combined the expertise we’ve developed with that of leading primary school teachers working in schools like yours every day. The result is an extensive series of guides, resources and activities to support you in your teaching of Key Stage 2 maths.

Topics from the KS2 maths programme of study The KS2 maths curriculum is broken down into the main topics that pupils learn across their years at school. Step by step interventions plan for place value in Year 5 and Year 6 Easy place value grid to make at school or at home Fun place value games for KS1 and KS2 Teaching Addition in KS2 Maths Step by step teaching addition year 5 and year 6 Teaching addition and subtraction at KS2 Teaching Subtraction in KS2 Maths Step by step teaching subtraction year 5 and year 6 Join the Third Space Learning Maths Hub To browse our entire collection of free and premium maths resources for teachers and parents, register to join the Third Space Learning maths hub. It's quick, easy and free! (Please use Google Chrome to access the Maths Hub) Sign Up Now. Teaching Multiplication in KS2 Maths Step by step teaching multiplication year 5 and year 6 Teaching multiplication KS2 How to teach the long multiplication method KS2 Teaching Times Tables in KS2 and KS1 Maths Step by step teaching times tables in KS1 and KS2 for instant recall Teaching Division In KS2 Maths Step by step guidance on teaching division year 5 and year 6 The best formal long division method for KS2 Planning a long division lesson in KS2 Teaching Fractions in KS2 Maths Step by step teaching fractions year 5 and year 6 Teaching Measurement in KS2 Maths Guide to area and perimeter KS2 Teaching Geometry in KS2 Maths Teaching Statistics in KS2 Maths Teaching statistics and data handling at KS2 Teaching Algebra in KS2 Maths Step by step teaching algebra year 5 and year 6 Teaching Time in KS2 and KS1 Maths Step by step teaching telling the time KS1 and KS2 Do you have pupils who need extra support in maths. Every week Third Space Learning’s maths specialist tutors support thousands of pupils across hundreds of schools with weekly online 1-to-1 lessons designed to plug gaps and boost progress.

Since 2013 we’ve helped over 60,000 primary school pupils become more confident, able mathematicians. You can learn more about the maths intervention or request a personalised quote for your school to speak to us about your school’s needs and how we can help. Primary school tuition targeted to the needs of each child and closely following the National Curriculum. Tags KS2 maths activities KS2 maths interventions KS2 maths resources Sophie Bessemer Third Space Learning Content Team An education publisher, content editor and primary school governor, Sophie works at Third Space producing resources and sharing best practice Related Articles KS2 Maths Teaching Percentages KS2: A Guide For Primary School Teachers From Year 3 To Year 6 KS2 Maths Teaching Fractions KS2: A Guide For Primary School Teachers From Year 3 To Year 6 KS2 Maths Teaching Multiplication KS2: A Guide For Primary School Teachers From Year 3 To Year 6 KS2 Maths Teaching Statistics And Data Handling KS2: A Guide For Primary School Teachers From Year 3 To Year 6 x Join the Third Space Learning Maths Hub To browse our entire collection of free and premium maths resources for teachers and parents, register to join the Third Space Learning maths hub. Hi, we have a free lesson pack for you Join the Third Space Learning Maths Hub To browse our entire collection of free and premium maths resources for teachers and parents, register to join the Third Space Learning maths hub. All rights reserved We use essential and non-essential cookies to improve the experience on our website. Please read our Cookies Policy for information on how we use cookies and how to manage or change your cookie settings. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website.

These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience. Necessary Necessary Always Enabled Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information. Non-necessary Non-necessary Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website. If your child is self-isolating because they have been in contact with a positive case in the community (not a bubble closure), a member of staff will be in touch to provide the work that your child will need throughout their isolation period. There are so many fantastic websites available for children to continue their learning at home. Please follow the links below to help your child to develop their skills and knowledge further:: This is a BRAND NEW resource from the Government with weekly video lessons promised for all ages and all subjects. School Improvement Liverpool have also created some wonderful resources for home learning. Knowing your times tables supports you in EVERY other area of maths. Maths bot (Activities added weekly) (Log in required - sent home in home learning packs) Daily maths lessons from Gareth Metcalfe Maths games Maths activities NatWest activities for children aged 8 to 12 Maths activities Broad Square has recently signed up to Literacy Counts to ensure our English teaching is excellent. Click on the logo to take you through to the Home Learning download page or click our links below YEAR 5 PACK YEAR 6 PACK NEW Story Time Counts Happy writing.

Joe Wicks Daily PE lesson Ideas to try out in the Great Outdoors. Try Formby Woods - The National Trust is making their car parks free for the duration of this period. Check out The National Trust’s guide to things you can do with a humble stick. The website is full of fun videos for children to have a go at. Supermovers have numerous videos that will get your children active. The videos link to the curriculum so will keep the children active whilst still learning. Don’t forget the social distancing rules. Send us a photo of your creation via Twitter or to your year group’s home learning email address. - Get creative! Creative ideas Draw along Create your own doodles DT projects DT projects Ideas for creations at home 50 ideas for crafts at home Create your own artistic project inspired by Tate Create your own Picasso picture Visit different periods of time Learn about different artists Simple recipes Cookery with Jamie Oliver Simple sewing activities Simple knitting ideas for children Make a friendship bracelet French Learn French through songs Free lessons and a range of useful links Videos on a range of topics to help children build their French vocabulary Simple stories in French Experience French culture Music BBC Teach - So many fab music resources to explore! - Ten Pieces - Learn about orchestral music and composers. - Activities to help children to learn musical terms and develop their subject knowledge - The Dallas Symphony Orchestra website has many clips of instruments playing for children to explore and much, much more. Rock Kidz Rock out, sing and dance with Rock Kidz at 2pm daily Geography and History Try out quizzes and questions and see if you know more of the answers than your brothers and sisters or parents. Try out these puzzles, which are really challenging. Good luck!

Watch History in action Lots of learning ideas from the Royal Geographical Society,10QBQ,3X7JVX,3VLVP,1 Learn to love nature with WWF Have a go at the Roarsome fun at home activities Explore History - What new facts can you find out. Explore History and Geography Explore History Explore History Go on a virtual tour of museums around the world Geography games Find out about the history of our great city Educational Shows Newsround bulletins at 9.15am, 12.10pm and 4pm Blue Peter - Braydon Meets: interviews people from Boris Johnson to Time Peake Horrible Histories Operation Ouch Blue Planet (Subscription) Our Planet (Subscription) Antarctica: A Year on Ice This is important because we may need to instruct people to isolate. Please include the following information: Name of child, Class, Date of positive test, Date of start of symptoms (if any) and what the symptoms are. We will also need to know if anyone else in the house has tested positive. From Oxford University Press, it supports your child as they learn early maths skills in nursery and primary school. It is a multi-sensory way of learning, which means your child learns by seeing and feeling. The holes in the Numicon Shapes represent the numbers 1 to 10.This lays the foundation for their understanding of number all the way through school. Teachers use worksheets, physical shapes, online activities, and more to teach using Numicon. As well as mainstream maths teaching, Numicon is also sometimes used as an intervention programme to help children struggling with maths. Download our free Numicon activity sheets, watch our Numicon videos, or browse our selection of Numicon kits for parents to find inspiration. Print and cut out these free Numicon shapes. You’ll find helpful tips on how to extend many of these activities on our Numicon activities: partner videos playlist. Ideal for use alongside the 1st Steps with Numicon at Home Kit.

The tactile, multi-sensory approach helps your child build their mathematical fluency, reasoning, and problem-solving.The kit includes dice, 60 coloured counters, 21 numeral cards, 30 shapes, a large table-top number line, and more.This can be used in lots of maths games and activities. Teach your child, spelling, sentences, verbs, collective nouns, compound words, singular to plural, story sequencing, alphabetical order and grammar with these English learning games. You need to know when to use them and how to spot them. Linking these building blocks together in the right way makes your writing easy to understand and interesting to read. It can support pupils in their independent learning of spellings. LCSWC lesson outline Input your own singular nouns and see the plural, or type in both and check that the plural is correct. There are three lists, one for each term. See if you can save the alien! The blue words are simply dragged to their correct place on the table headed by the root word. When all words have been placed, the user clicks on the check button to get feedback on their selection. Word-Links-lesson-outline It can support open ended work as pupils explore the different words that can be made from a given set.By annotating the scene dialogue can be explored and characteristics shown through thought bubbles. Characters lesson outline By annotating the scene dialogue can be explored and characteristics shown through thought bubbles. Settings lesson outline Record your best scores. See how many words can be made from a chosen set of letters. The coloured words are simply dragged to their correct place on the grey label to form a single closed compound word with the existing word on the label. Compound words lesson outline The collective noun words are simply dragged to their matching partner on the blue picture cards.

Collective nouns lesson outline Words are simply dragged from the left hand side of the screen to their correct place in the word order list on the right hand side. Alphabetical order lesson outline Where possible they try to follow the relevant strategy, framework or scheme of work. Here is a 15 discount code for you to use APRIL15. Just enter this at checkout. We are also providing all UK state schools with a FREE 8 week trial of Oaka Digital, our online library of 45 KS3 topic packs. Our aim is to support our SEN learners as much as possible during this time.In desperation, I turned her notes into cartoons, created games, re-enacted history events and, amazingly, she started to remember things. Her grades went from E’s, F’s and U’s in her mocks to A’s and B’s in just a few months, simply by presenting information in a different, engaging and active way. But they still need to keep up with their work and not be left behind in these all important Key Stage years. You can read some of our reviews here. Our packs present visual information in such an easy way to understand that people (mistakenly) think they are too easy. Yet that's exactly our aim - to make curriculum based topics easy for everyone with our fantastic range of topic packs. All of our Oaka guides and topic packs are written for those in common entrance and KS3, KS2 and KS1 by subject teachers and SEN specialists. They are then checked by our team of teachers and editors including ISEB (Independent Schools Examinations Board) subject editors so you can be sure that each topic pack covers the relevant curriculum module. All of the packs are curriculum based and with the colourful, fully illustrated and clearly laid out designs they are ideal for visual learners. They include memory maps, glossaries of key words and terms, as well as Oaka Active Learning Maps (with character cards) or Games (with flashcards).

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key stage 2 games manual