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Before beginning, you should read the sections on installation and licensing. There is also a short introductory tutorial taking new users through the steps necessary to get their first Arnold render using MtoA. Also, don't forget to look at the T utorials section. Make sure to check the release notes for the latest Arnold features. There is also an FAQ page that endeavors to answer any questions related to transitioning from Arnold 4. Ensure that you are using the latest version of the plugin. Arnold Answers is a reputation-based forum where Arnold users of all kinds can ask their colleagues and peers questions related to Arnold. The manual is automatically downloaded on the desktop or in the file downloads of your computer. The same way is also possible if you prefer to search by choosing the menu: Brands.To view the documents, you must have Adobe Reader installed on your computer. To download free the most recent version of this software click here. P4GT integrates Helix Core server into drawing tools, including Autodesk 3ds Max. Autodesk Maya, Autodesk Softimage, and Adobe Photoshop. It is intended for anyone using P4GT to perform version control tasks with Helix server. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Prices are hidden. Please try again.Please try again.Please try again. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2019 Basics Guide makes no assumptions about your previous experience with Autodesk Maya.
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It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text.
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What you'll learn How to create models using curves, NURBS, Polygons and more How to assign materials and textures to make realistic-looking models How to use Paint Effects to paint on and quickly create complex 3D Models How to use lights, cameras, and depth of field to render captivating scenes How to use keyframes, motion paths and the Graph Editor to create animations How to use character rigging, skinning, and inverse kinematics to animate realistic movements How to add influence objects, skin weights and hair to a character for a more realistic look How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects How to enable raytracing, motion blur, and fog effects for increased realism How to render stills and animations using Maya Vector and Mental Ray for different looks How to use the Command Line and MEL Scripting to work faster Table of Contents Introduction 1. Learning the Maya Interface 2. Controlling the View Panel 3. Working with Objects 4. Drawing and Editing Curves 5. Working with NURBS Surfaces 6. Creating and Editing Polygon Objects 7. Assigning Materials and Textures 8. Adding Paint Effects 9. Using Cameras and Lights 10. Animating with Keyframes 11. Working with Characters 12. Animating with Dynamics 13. Rendering a Scene 14. Using MEL Scripting Glossary Index Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. Show details Register a free business account Full content visible, double tap to read brief content. Videos Help others learn more about this product by uploading a video. Upload video To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzes reviews to verify trustworthiness. Please try again later. Thomas 5.
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0 out of 5 stars The diagrams are large enough to see, and the tutorials are easy to follow along. Sham Tickoo, which is very helpful for improving your skills in Autodesk Maya. The diagrams aren't large enough to see in this book, but does have excellent projects. Both books are already helpful for my graduate class, and it's only Week 3 at Harvard. I too recommend both books for an enjoyable experience in 3D animation using Autodesk Maya.It goes from 0-60 in a chapter and seems to be a desktop refresher for seasoned pros. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Autodesk Maya 2013 User Guide. To get started finding Autodesk Maya 2013 User Guide, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented. I get my most wanted eBook Many thanks If there is a survey it only takes 5 minutes, try any survey which works for you. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Autodesk Maya Document Guide. To get started finding Autodesk Maya Document Guide, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented. I get my most wanted eBook Many thanks If there is a survey it only takes 5 minutes, try any survey which works for you. Digital River Trading (Shanghai) Co., Ltd. is an authorized dealer of Autodesk Software (China) Co., Ltd. I understand that the Reseller will be the party responsible for how this data will be used and managed. I understand that the Reseller will be the party responsible for how this data will be used and managed. Doing so helps to facilitate evaluating lighting, setting up cameras, and configuring the renderer.
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Currently, AEM 3D supports the following light types: The converted types are used when you view the asset and when you render using the built-in Rapid Refine renderer. The original light types are used when rendering with Maya. Doing so ensures that you can view the asset from below in AEM 3D without the ground plane hiding the asset. Be sure you set the cameras to renderable. If necessary, refine the lights, or Render settings, or do both to achieve the results you want. Adobe recommends that you configure the lowest quality settings that are still capable of producing the desired render quality. Set Title to a suitable string that will appear in the Stage Selector drop-down list. Verify that Class is set to 3D Stage. Save and exit. Maya scans autoloader locations for plugins at startup, and configures each discovered plugin automatically.Your feedback is what drives the project forward! You might need a google ID for this, though you can contact me personally if you just want to be added to the group with a non-google email. RfM allows us to render in Maya using the renderer RenderMan Pro Server (PRMan). RIS is the latest and greatest renderer which provides high quality raytracing. Skip reading this section and see Start RenderMan Maya Plugin. Note that it is veryThis file is necessary for Maya to load RenderMan plugin, resource files, scripts, and icons. This will set the location of PRMan and RfM Maya plugin. Please reread thePRMan provides two renderers: ReyesRenderMan. There are several ways toThese materials include: Note that PxrDisney is not a layerable material. See Outputs. When rendering in batch mode,If there are AOV outputs,Simply expand the expand arrow icon. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Autodesk Maya 2013 User Guide. To get started finding Autodesk Maya 2013 User Guide, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented. I get my most wanted eBook Many thanks If there is a survey it only takes 5 minutes, try any survey which works for you. Two popular choices, used individually as well as together, have been the Pixar USDMaya plugin that has been part of USD itself, and Animal Logic's, which was separately released as Open Source. Both plugins have a strong community of users, but some have questioned when Autodesk would eventually release an officially supported plugin themselves. The goal of this project is to work directly with Pixar and Animal Logic, as well as other key contributors, in order to merge the best of both into a single supported plugin. The list of those contributors is kept here. Reload to refresh your session. Reload to refresh your session. That means if you buy something we get a small commission at no extra cost to you( learn more ) This is used with pretty much all production pipelines from 3D animated films to simpler 2D animations like South Park. No matter what you want to learn or your skill level there’s something in this list for you. These cover everything about Maya and you can test ’em out with a free trial account. This is very helpful just so you understand why Maya is so popular and what it can do. This also covers organic modeling for creatures, lighting, rendering, complex textures, and even some basic animation. This forces you to learn Maya from a pragmatic point of how you’d use it every day on the job. Every chapter includes a ton of screenshots with guided tutorials to help you work through the content. It explains things with a “how-to” writing style so you’re learning how to manipulate objects on the screen and create new 3D renderings from scratch.
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If anything this is the tip of the iceberg, yet it’s just enough information that it’ll whet your appetite for the software and leave you experienced enough to forge ahead on your own. This book is only updated with newer versions of Maya but the techniques can apply to any version. Over a total of 620 pages you’ll follow exercises teaching basic 3D creation, simple animation, and the various tools you can use within Maya. In many ways that’s a good thing since you’ll be forced to learn faster. But if you’re willing to dive in and get your hands dirty this book is a godsend from the pros at Autodesk. It’s also pretty lengthy with about 588 pages covering all the fundamentals you need to know. Naturally your workflow changes based on what you’re trying to do, but author Jana Germano explains many different workflows in very clear writing. A clear no-BS guide to Maya that anyone can use. This often overlaps with character design where 2D concept artists might create a design, then import that into Maya for a full render. You don’t need to have any artistic abilities to follow this book which may seem strange for aspiring artists. The real difficulty is understanding how characters work and how they move. If you’re an aspiring animator this is a crucial subject to understand. The book also comes with 30 hours of video tutorials so it has a great price tag for everything you get. But the writing is very technical and this isn’t a step-by-step guide. Instead it’s more like an owner’s manual covering all the things you can do with this software. So it’s no surprise that professional animators and character artists learn this software if just for job security. It does expect you to understand the fundamentals of Maya and have a sense of the basic tools. But you’ll quickly move into more complex exercises that do require a decent background in Maya. There are tons of interviews with pro animators scattered throughout each chapter and those are absolutely worth reading.
The author Roger King has classroom teaching experience and it shines through in his writing style. It totals 486 pages with dozens of exercises you can follow to learn how this complicated program functions. You’ll pick up a lot on modeling and professional workflows to set you on the right track from the very beginning. This book is something you’d keep nearby while improving your skills on your own. When you reach a section that’s too hard just move onto other projects, then come back to this when you’re ready to forge ahead. Concept artists typically craft environments in 2D and bring these to modelers for 3D rendering. Her writing style is just as easy to consume and this book Creating Environments in Maya is an excellent follow-up from her introductory guide Simplifying Maya. Other topics cover matte painting and ultimately what background designers need to know for working in the industry. It’s not a particularly deep subject to learn, however it can be very confusing when you first get started. Even semi-experienced Maya users can learn a lot about rigging from these exercises. This basically takes your existing knowledge of Maya and kicks it into turbodrive. MEL Scripting a Character Rig in Maya takes this scripting language to a practical level by teaching you how to script and automate your own projects. You don’t need any detailed knowledge of coding to learn the ropes, and MEL doesn’t have to be complicated. Thankfully you don’t need to be a raging techie to understand this stuff. And this book is the perfect intro with lots of practical lessons. He spills all the beans in this 400-page guide full of actionable tips for Maya users. Unfortunately the examples in this book aren’t very creative and they don’t feel like “real” projects. This book is merely a resource manual for what you can do. Once you know that you can take these techniques into your regular work.
Early chapters cover some basic concepts of lighting and how to design natural vs stylized lighting for your work. It also covers a lot about MEL scripting which is super handy for professionals looking to expand their Maya workflow. These professional tips come from professional animator Lee Lanier along with suggestions from other pros in the industry. If you can already design characters by yourself then the tricks in this book will bring your skillset up a few notches fast. Some people are more visual learners while others want lengthy detailed beginner guides like Introducing Autodesk Maya. For the best experience, update your browser version or try Chrome or Firefox. Get up to 10 off. Save up to 20. You can also place a purchase order by phone Digital River Trading (Shanghai) Co., Ltd. is an authorized dealer of Autodesk Software (China) Co., Ltd. Submission of a serial number acknowledges adherence to the promotional terms and conditions. To get started just provide the following information. We offer multiple different options. The SRP does not include any allowance or provision for installation or taxes. The SRP is displayed for reference purposes only, as the actual retail price is determined by your reseller. Other terms and conditions may apply. Autodesk reserves the right to alter the SRP, product offerings, and specification of its products and services at any time without notice, and is not responsible for typographical, graphical, or other errors that may appear on this site. Rights to install, access or otherwise use Autodesk software and services (including free software or services) are limited to licence rights and services entitlements expressly granted by Autodesk in the applicable licence or service agreement and are subject to acceptance of and compliance with all terms and conditions of that agreement. When you subscribe to a plan, it may renew automatically for a fixed fee on a monthly or annual basis, subject to availability.
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We have assembled a diverse group of artists to share their top tips for mastering Maya. These tips come from Pat Imrie, Reza Shams, Stephen Studyvin and Tsubasa Nakai. Our experts cover a range of disciplines from university lecturers, to CG supervisors and freelancers. Whether you’re looking to enhance your character building, speed up your workflow, or you’re entirely new to Maya, you are sure to find some helpful words of wisdom in this handy feature. For more advice to help improve your 3D art, take a look at our roundup of more Maya tutorials. Unload plugins for faster load times Click the icon in the top right to enlarge the image Maya provides a vast number of features for its users, but the more are added, the longer it can take to boot, and when on a deadline every minute counts. Unloading anything you don’t need will speed up Maya’s boot time as it can just skip any of the heftier features. By default it’s a great tool, but it’s worth diving into the Tool Options to gain more control. Changing the Falloff mode from Volume to Surface for instance will allow better accuracy when adjusting areas such as eyes and lips (see image). If your model is in separate parts, setting the Falloff mode to Global will expand the falloff to the whole model. You can also adjust the Radius and the Curve Falloff to fine-tune your selection, which I find invaluable when creating facial shapes. 03. Try the Relax Brush Image 1 of 2 Medium resolution asset with pronounced wrinkle detail Image 2 of 2 Details 'relaxed' with Sculpt Geometry brush without losing form In recent versions of Maya, sculpting tools from Mudbox have been incorporated into the toolset. For me, however, they still don’t have the immediacy or performance of using them natively in Mudbox. This is where the Sculpt Geometry Tool comes in handy.
The most useful of these is the Relax Brush, which is an excellent way to keep faces uniform while modelling, and for removing detail without losing much of the form, which is likely to happen when using the Smooth option. 04. Improve viewport speed with backface culling Click the icon in the top right to enlarge the image The ability to work smoothly with large data sets in Maya has improved with every new release, however, you will find that the viewport will still lag from time to time. Essentially it enables you to intelligently and quickly average out an inserted edge loop so that it conforms to the form of an existing model, negating the need to edit manually and allowing you to model quicker and more accurately. Arrange the Maya Shelves according to your taste and add any tools you’re going to need to them. This method enables you to quickly access the commands in the menus on the shelves. You can even create new icons for tools, changing Maya to suit your taste. 07. Make use of the camera rig Use the camera rig for animation and motion in your scenes. This is the best way to control the camera in 3D scenes. You can rig any type of camera, with so many options for controlling it available. 08. Use low-poly for speedy retopology Click the icon in the top right to enlarge the image Try this tip for speedy Retopology. Import your high-poly model then create a low-poly primitive object that resembles the high poly. Edit and resize the low-poly object UVs to make them like the high-poly model, then delete the history and freeze transform the low-poly object. Finally, edit Transfer Attributes as seen in the screenshot. 09. Create a low-poly tree Click the icon in the top right to enlarge the image Create a circle and some curves, then extrude the circle on the curves and deform it. Create a UV for the trunk. Create a low-poly plan and assign some branch texture with alphas set to transparency. Finally, delete the selected face. 11.
Organise your files properly Maya uses a folder structure to organise project files, keeping all the files associated with the project in one directory. When opening a scene associated with a Maya project, and especially when switching between projects, set the project folder first before opening the scene file. In the Open window, click Set Project to open the Set Project window. Choose the project directory, click the Set button, then open the scene file from the Open window after the Set Project window closes. 12. Set up a Maya project directory Click the icon in the top right to enlarge the image Maya keeps track of all files associated with a scene in a project directory. In some cases, working with a single file without a project directory will work, but any associated files with the scene should be kept in a Maya project directory. If the project directory is set, Maya will look for all scene files, Maya ASCII or Maya Binary files, in the scene's directory. Image files used as textures placed in the sourceimages folder will be automatically located when the scene file opens. Rendered images, or maps generated, will be stored and saved in the images directory. 13. Use resolution gate to compose final render Turn on the Resolution Gate to display a guide in the main viewport that represents the final rendered area. The Resolution Gate is displayed as a framed area in the main viewport which will be the same camera framing as the final rendered image. The rendering resolution height and width are displayed in the masked area above the Resolution Gate in the viewport when the resolution gate is active. The name of the camera is also displayed in the masked portion below the gate mask. The resolution settings are set in the Image Size section of the Render Settings window. 14. Use hotkeys to set Animation Keyframes You can set a keyframe on an object, camera or light by selecting it and pressing S on the keyboard.
This sets a keyframe on the selection at the frame indicated on the timeline, for the attributes displayed in the Channel Box. Usually the current position, rotation, scale and visibility are available in the Channel Box. You can set keys on specific attributes by selecting the channels to key, right-clicking on any of the selected labels in the Channel Box, and then choosing Key Selected from the menu. 15. Create a shot camera for animation When Maya opens a new scene several default cameras are created. One camera is the default perspective view that is used to look around the scene, named persp. While this camera can be used for final rendering, it is not best when animating with camera movement that requires keyframes on the camera. Using keyframed cameras to look around the scene will pop back to the keyframes locations when scrubbing on the timeline. These are very useful for scattering many detailed objects across a complex surface. 17. Create natural Hair with XGen Click the icon in the top right to enlarge the image You can make beautiful hair with few guide curves if you can use XGen modifiers. Start by making hair from guide curves with XGen. Create a clumping modifier to clump a big bundle of hair, then create a second clumping modifier to clump a medium bundle of hair, followed by a third to clump a small bundle of hair. Making a cut modifier will help you achieve natural tips of hairs. Lastly, create a noise modifier to obtain a natural hair stream and frizz. 18. Use procedural nodes for face texture Click the icon in the top right to enlarge the image Make face textures with only procedural nodes because they're easy to make and reuse, plus gradation is beautiful. First, construct the shader tree before blending the textures with the layered texture node. You can find the best look by adjusting the Alpha amount. Connect the layered texture to SubSurface Color, and adjust the skin shader to look like the image. 19.
Use guide curves for stylised hair Click the icon in the top right to enlarge the image This tip is useful for creating guide curves for a stylised character’s hair. Create the base hair, but be sure to make holes on both ends to extract the curve from the mesh. Next, create some joints and use a spline IK handle to deform easily, then skin using them. Scatter hair objects on the head with a spline IK handle. Next, extract curves from the mesh. With this method, you can make guide curves as you design. 20. Try Cryptomatte for look development Click the icon in the top right to enlarge the image Cryptomatte is an ID matte creation tool created by Psyop, it creates ID mattes to do look development or final adjustments automatically. After installing, create the Cryptomatte AOVs in Render Settings. Select an AOV and view it in the Attribute editor. It should be visible in the Shader under Custom AOV. You can export three ID mattes to follow demand object, material, asset. You may find it useful to make big changes in Photoshop or Nuke using the ID mattes, this will help find a new look when you're stuck with an image. This tip is especially useful when you're on tight deadlines and need something new quickly. This article was originally published in 3D World, the world's best-selling magazine for CG artists. Buy issue 241 or subscribe.You will receive a verification email shortly. Please refresh the page and try again. You can unsubscribe at any time and we'll never share your details without your permission. Visit our corporate site. Bath. BA1 1UA. All rights reserved. England and Wales company registration number 2008885.